Game Design

Game-based learning for Primary School children with Minecraft

Primary school children as young as 7 or 8 will be fully engaged in the Minecraft sessions from ComputerXplorers. Using MinecraftEdu (a version of the game created specifically for use in schools) the children will work together offline in our own Minecraft world hosted on a local server.

Explore and survive in Minecraft in school

In ComputerXplorers’ classes children will work in Survival Mode which requires them to take into account resources, hunger, tools and more as they build and expand their world. Children have to explore in order to collect resources and process what they find, such as smelting ore to create metal.

The development of their Minecraft world gives children an insight into the various elements of survival, settlement and exploration in a way that keeps them constantly observing, hypothesising, testing and always engaged.

Explore and survive in Minecraft in school

In ComputerXplorers’ classes children will work in Survival Mode which requires them to take into account resources, hunger, tools and more as they build and expand their world. Children have to explore in order to collect resources and process what they find, such as smelting ore to create metal.

The development of their Minecraft world gives children an insight into the various elements of survival, settlement and exploration in a way that keeps them constantly observing, hypothesising, testing and always engaged.

Beyond extra curricular activities: the role of Minecraft during the school day

ComputerXplorers’ MinecraftEdu course works perfectly as an after school activity and transfers well to sessions during the school day. Additionally, game-based learning opportunities with Minecraft extend to a wide range of curriculum areas. Subjects easily brought to the fore in Minecraft include science, social sciences, maths, literacy, geography and technologies.

Take a look at this article on the BBC website about what makes Minecraft so special.

Talk to us about how it can work in your school.

Primary school children programme their own video game with Kodu

Engaging primary school children in the world of programming and computing is the aim of ComputerXplorers sessions using Kodu.

Using XBox controllers as the means of programming their video game increases motivation levels and allows for rapid game iteration.

Incorporating programming into the Computing Curriculum for Primary School children

Students will use Kodu, a graphical programming environment to design and build games. They will then create a range of terrains, worlds and characters, controlling the characters’ movement, sound and vision using an intuitive, icon-based programming language. It’s the perfect way of building programming into the Computing Curriculum for Primary School children from the age of 8+.

Teaching Primary School children about debugging, algorithms and parameters – with fun thrown in!

The main goal of ComputerXplorers Kodu sessions is to get students motivated about computer programming in a fun, easy to use environment.

The children will program on PCs using Xbox game controllers which allow for rapid design iteration and is a highly engaging medium for children.

They will design, program and present their own unique video game controlling the characters’ movement, sound and vision while learning about debugging, algorithms and parameters.

About Kodu

Created by Microsoft, Kodu is an icon based graphical programming language designed specifically for students allowing them to create personalised and unique video games.

Programmes are composed of pages, which are broken down into rules, which are further divided into conditions and actions. The Kodu language is designed specifically for game development.

After using Kodu for a short time, students will:

  • Better understand the steps involved in creating a computer programme.
  • Improve problem-solving skills, and foster problem-solving practices.
  • Follow online and offline directions more fluidly.
  • Implicitly practice maths through branching and scoring.
  • Develop more positive attitudes towards computer programming.
  • Create increasingly complex games thus showing a deeper understanding for complex coding sequences.
  • Show evidence of perspective taking and empathy in game play.
  • Collaboratively work to create innovative solutions.